#ifndef GAME_H
#define GAME_H


#include <OgreFrameListener.h>
#include <OISKeyboard.h>


class Game : public Ogre::FrameListener, public OIS::KeyListener
{
public:
	bool start();

	//bool frameStarted(const Ogre::FrameEvent& evt);
	bool frameRenderingQueued(const Ogre::FrameEvent& evt);

	bool  keyPressed(const OIS::KeyEvent& keyEvent);
	bool keyReleased(const OIS::KeyEvent& keyEvent);	

private:
	void init();
	void initInput();
};


#endif